#ifndef __SURVIVEMENU_H__
#define __SURVIVEMENU_H__

#include "BaseLayer.h"

class SurviveMenu : public BaseLayer
{
public:
	virtual bool init();
	virtual void keyBackClicked();
	CREATE_FUNC(SurviveMenu)
	STATIC_SCENE(SurviveMenu)
protected:
private:
	void onNewGame(CCObject *pSender);
	void onHelp(CCObject *pObject);
};

#endif